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gl_particle_animation.py 6.14 KiB
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  • from __future__ import absolute_import
    
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    # Visualization of particles with gravity
    # Source: http://enja.org/2010/08/27/adventures-in-opencl-part-2-particles-with-opengl/
    
    import pyopencl as cl # OpenCL - GPU computing interface
    mf = cl.mem_flags
    from pyopencl.tools import get_gl_sharing_context_properties
    from OpenGL.GL import * # OpenGL - GPU rendering interface
    from OpenGL.GLU import * # OpenGL tools (mipmaps, NURBS, perspective projection, shapes)
    from OpenGL.GLUT import * # OpenGL tool to make a visualization window
    from OpenGL.arrays import vbo 
    import numpy # Number tools
    import sys # System tools (path, modules, maxint)
    
    width = 800
    height = 600
    num_particles = 100000
    time_step = .005
    mouse_down = False
    mouse_old = {'x': 0., 'y': 0.}
    rotate = {'x': 0., 'y': 0., 'z': 0.}
    translate = {'x': 0., 'y': 0., 'z': 0.}
    initial_translate = {'x': 0., 'y': 0., 'z': -2.5}
    
    def glut_window():
        glutInit(sys.argv)
        glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH)
        glutInitWindowSize(width, height)
        glutInitWindowPosition(0, 0)
        window = glutCreateWindow("Particle Simulation")
    
        glutDisplayFunc(on_display)  # Called by GLUT every frame
        glutKeyboardFunc(on_key)
        glutMouseFunc(on_click)
        glutMotionFunc(on_mouse_move)
        glutTimerFunc(10, on_timer, 10)  # Call draw every 30 ms
    
        glViewport(0, 0, width, height)
        glMatrixMode(GL_PROJECTION)
        glLoadIdentity()
        gluPerspective(60., width / float(height), .1, 1000.)
    
        return(window)
    
    def initial_buffers(num_particles):
        np_position = numpy.ndarray((num_particles, 4), dtype=numpy.float32)
        np_color = numpy.ndarray((num_particles, 4), dtype=numpy.float32)
        np_velocity = numpy.ndarray((num_particles, 4), dtype=numpy.float32)
    
        np_position[:,0] = numpy.sin(numpy.arange(0., num_particles) * 2.001 * numpy.pi / num_particles) 
        np_position[:,0] *= numpy.random.random_sample((num_particles,)) / 3. + .2
        np_position[:,1] = numpy.cos(numpy.arange(0., num_particles) * 2.001 * numpy.pi / num_particles) 
        np_position[:,1] *= numpy.random.random_sample((num_particles,)) / 3. + .2
        np_position[:,2] = 0.
        np_position[:,3] = 1.
    
        np_color[:,:] = [1.,1.,1.,1.] # White particles
    
        np_velocity[:,0] = np_position[:,0] * 2.
        np_velocity[:,1] = np_position[:,1] * 2.
        np_velocity[:,2] = 3.
        np_velocity[:,3] = numpy.random.random_sample((num_particles, ))
        
        gl_position = vbo.VBO(data=np_position, usage=GL_DYNAMIC_DRAW, target=GL_ARRAY_BUFFER)
        gl_position.bind()
        gl_color = vbo.VBO(data=np_color, usage=GL_DYNAMIC_DRAW, target=GL_ARRAY_BUFFER)
        gl_color.bind()
    
        return (np_position, np_velocity, gl_position, gl_color)
    
    def on_timer(t):
        glutTimerFunc(t, on_timer, t)
        glutPostRedisplay()
    
    def on_key(*args):
        if args[0] == '\033' or args[0] == 'q':
            sys.exit()
    
    def on_click(button, state, x, y):
        mouse_old['x'] = x
        mouse_old['y'] = y
    
    def on_mouse_move(x, y):
        rotate['x'] += (y - mouse_old['y']) * .2
        rotate['y'] += (x - mouse_old['x']) * .2
    
        mouse_old['x'] = x
        mouse_old['y'] = y
    
    def on_display():
        """Render the particles"""        
        # Update or particle positions by calling the OpenCL kernel
        cl.enqueue_acquire_gl_objects(queue, [cl_gl_position, cl_gl_color])
        kernelargs = (cl_gl_position, cl_gl_color, cl_velocity, cl_start_position, cl_start_velocity, numpy.float32(time_step))
        program.particle_fountain(queue, (num_particles,), None, *(kernelargs))
        cl.enqueue_release_gl_objects(queue, [cl_gl_position, cl_gl_color])
        queue.finish()
        glFlush()
    
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
        glMatrixMode(GL_MODELVIEW)
        glLoadIdentity()
    
        # Handle mouse transformations
        glTranslatef(initial_translate['x'], initial_translate['y'], initial_translate['z'])
        glRotatef(rotate['x'], 1, 0, 0)
        glRotatef(rotate['y'], 0, 1, 0) #we switched around the axis so make this rotate_z
        glTranslatef(translate['x'], translate['y'], translate['z'])
        
        # Render the particles
        glEnable(GL_POINT_SMOOTH)
        glPointSize(2)
        glEnable(GL_BLEND)
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
    
        # Set up the VBOs
        gl_color.bind()
        glColorPointer(4, GL_FLOAT, 0, gl_color)
        gl_position.bind()
        glVertexPointer(4, GL_FLOAT, 0, gl_position)
        glEnableClientState(GL_VERTEX_ARRAY)
        glEnableClientState(GL_COLOR_ARRAY)
    
        # Draw the VBOs
        glDrawArrays(GL_POINTS, 0, num_particles)
    
        glDisableClientState(GL_COLOR_ARRAY)
        glDisableClientState(GL_VERTEX_ARRAY)
    
        glDisable(GL_BLEND)
    
        glutSwapBuffers()
    
    window = glut_window()
    
    (np_position, np_velocity, gl_position, gl_color) = initial_buffers(num_particles)
    
    platform = cl.get_platforms()[0]
    context = cl.Context(properties=[(cl.context_properties.PLATFORM, platform)] + get_gl_sharing_context_properties())  
    queue = cl.CommandQueue(context)
    
    cl_velocity = cl.Buffer(context, mf.COPY_HOST_PTR, hostbuf=np_velocity)
    cl_start_position = cl.Buffer(context, mf.READ_ONLY | mf.COPY_HOST_PTR, hostbuf=np_position)
    cl_start_velocity = cl.Buffer(context, mf.READ_ONLY | mf.COPY_HOST_PTR, hostbuf=np_velocity)
    
    
    cl_gl_position = cl.GLBuffer(context, mf.READ_WRITE, int(gl_position))
    cl_gl_color = cl.GLBuffer(context, mf.READ_WRITE, int(gl_color))
    
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    kernel = """__kernel void particle_fountain(__global float4* position, 
                                                __global float4* color, 
                                                __global float4* velocity, 
                                                __global float4* start_position, 
                                                __global float4* start_velocity, 
                                                float time_step)
    {
        unsigned int i = get_global_id(0);
        float4 p = position[i];
        float4 v = velocity[i];
        float life = velocity[i].w;
        life -= time_step;
        if (life <= 0.f)
        {
            p = start_position[i];
            v = start_velocity[i];
            life = 1.0f;    
        }
    
        v.z -= 9.8f*time_step;
        p.x += v.x*time_step;
        p.y += v.y*time_step;
        p.z += v.z*time_step;
        v.w = life;
    
        position[i] = p;
        velocity[i] = v;
    
        color[i].w = life; /* Fade points as life decreases */
    }"""
    program = cl.Program(context, kernel).build()